The bulk of the missions tend to focus on escorting a cargo from A to B and defending them on their way, which can be achieved via a combination of two basic methods either just shooting them from your craft, or the anti-aircraft stations dotted around the landscape. And probably drives anyone else in the room to distraction, but, ach, hell to them. With an amusingly dramatic Stan LePard soundtrack straight out of John Williams' Indiana Jones/Star Wars school of composition, it creates a wholesome and relentlessly cheesy retro-adventuring ambience that forces a permanent smile across your chops. Once you've cleared the available jobs available to you, it's off to the next lovingly crafted environment, and so the story moves on via some very impressive cut-scenes that - gasp - actually lip synch correctly, look classy and come complete with some rather splendid voice acting.
Not every mission has to be taken up, but opting to take up sub-missions, such as gambling your fortune in races, or performing delivery tasks, helps you to ultimately upgrade your existing craft, and stand a better chance of progressing. The mission selection mechanics offer a degree of choice, with the radar of your immediate surrounding alerting you to the available jobs via blue icons GTA-style that direct you to the source.
Split into a series of beautifully rendered environments, you buzz around picking up jobs, accepting racing challenges, and generally earning money or picking up tokens in order to buy better, stronger, faster craft and progressing through an ostensibly linear, narrative driven campaign. Naturally, every character you come across in the game appears to have some tale of woe and is under attack or being robbed blind for one spurious reason or another. Taking to the skies in the Devastator - the first of ten available flying machines - your task is basically to complete a series of defensive missions to right the wrongs perpetrated by the endless supply of bandits that clog up the skies. With no law, it's up to folks like the swashbuckling Indiana Jones-inspired Nathan Zachary and his band of freelancers, the Fortune Hunters, to take matters into their own hands. Militias have formed, the connecting railroads have been rendered useless, and the only way to transport goods and passengers is by Zeppelin - in turn encouraging the proliferation of air piracy. The game kicks off in an alternative 1930s setting where the US no longer exists and a series of warring nation states have sprung up. Imagine our surprise, then, when we discovered that FASA's Xbox-exclusive is one of the better titles on the platform this year. I swing by the GOG wishlist at least once a year to check on the status of this game and am always sad to see it just languishing here.Apart from the odd encounter with Starfighter over the years, dog fighting aerial combat games aren't usually the kind of games that keep Eurogamer types up at night. I would instantly buy this just for the single player, but if it comes with multiplayer support I might even gift it to some friends.
Loved all the different planes and customization options, pretty solid campaign, cool steampunk atmosphere. I only played the X-box version (High Road to Revenge) but I thought it was awesome.
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